Jul 27th 2013, 23:11, by firstname.lastname@example.org (Asim Khan)
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Street Fighter Alpha 3 - System Requirement
Street Fighter Alpha 3: CPU: Pentium 3, 1GHz Processor Street Fighter Alpha 3: Memory: 512MB Street Fighter Alpha 3: Hard Drive: 200 MB free Street Fighter Alpha 3: Video Memory: 32 MB Street Fighter Alpha 3: Sound Card: DirectX Compatible Street Fighter Alpha 3: DirectX: 9.0c Street Fighter Alpha 3: Keyboard and Mouse
Street Fighter Alpha 3, known as Street Fighter Zero 3 in Japan and Asia, is a 1998 fighting game by Capcom originally released for the CPS II arcade hardware. It is the third game in the Street Fighter Alpha series, following Street Fighter Alpha: Warriors' Dreams and Street Fighter Alpha 2. The gameplay system from the previous Alpha games was given a complete overhaul with the addition of three selectable fighting styles based on Street Fighter Alpha (A-ism), Street Fighter Alpha 2 (V-ism), and Super Street Fighter II Turbo (X-ism), new stages, a much larger roster of characters, and for the first time since the original Street Fighter II, new theme music for all the returning characters. Street Fighter Alpha 3 discards the "Manual" and "Auto" modes from the previous Alpha games by offering the player three different playing styles known as "isms". The standard playing style, A-ism (or Z-ism in Japan), is based on the previous Alpha games, in which the player has a three-level Super Combo gauge with access to several Super Combo moves. X-ism is a simple style based on Super Street Fighter II Turbo, in which the player has a single-level Super Combo gauge and access to a single but powerful Super Combo move. The third style, V-ism (or "variable" style), is a unique style that allows the player to perform custom combos similar to the ones in Street Fighter Alpha 2. In X-ism, players cannot air-block nor use Alpha Counters. Alpha 3 also introduces a "Guard Power Gauge" which depletes each time the player blocks – if the gauge is completely depleted, then the player will remain vulnerable for an attack. The controls for several actions has been modified from previous Alpha games. For example, the level of a Super Combo move in A-ism is now determined by the strength of the attack button pressed (i.e. Medium Punch or Kick for a Lv. 2 Super Combo), rather than the number of buttons pushed; and throwing is now done by pressing two punch or kick buttons simultaneously. As with the previous Alpha titles, several characters were added to the game: Cammy, who was previously featured in the console-exclusive Alpha 2 Gold, makes her official Alpha debut in the game along with several characters from Street Fighter II including E. Honda, Blanka and Vega. Characters new to the Street Fighter series includes R. Mika, a Japanese female wrestler who idolizes Zangief; Karin, Sakura's rival who was first introduced in the Street Fighter manga Sakura Ganbaru! by Masahiko Nakahira; and Cody from Final Fight, who was transformed from a vigilante into an escaped convict, makes his Street Fighter debut. The Single Player mode consists of ten or eleven matches against computer-controlled opponents. The fifth and ninth opponent is a rival of the player's character who exchanges dialogue before and after the match. Unlike previous Alpha games, the final match for all the regular characters is against a more powerful version of M. Bison (officially known as Final Bison), who uses a more powerful version of the Psycho Crusher as a Super Combo. When playing as Bison and Evil Ryu, however, Ryu and Shin Akuma become their final opponents, respectively.